Zwift, the indoor trainer videogame, added a substantial new mountain section to its virtual course, allowing riders to do a steady climb for about 30 minutes — and then bomb down the other side.
As with the rest of Zwift, getting access to the game requires a $10 / £8 monthly fee, a bike, a computer, a trainer, a USB dongle and either a power meter, a speed/cadence sensor or a smart trainer.
BikeRadar took a test spin of the new section using a Kickr smart trainer, and we were impressed by the quality of both the graphics and the simulated slopes, which hover around 6% for the main climb and kick to 14% for a little offshoot bonus climb at the top.
Zwift rides can be automatically uploaded to Strava and TrainingPeaks
While you don't need a smart trainer for Zwift, having the resistance controlled to match the course definitely adds a level of engagement. And with the mountain expansion section, it forces you to put out a decent effort, instead of just putzing along the flats.
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